![imperium galactica 2 cant attack imperium galactica 2 cant attack](https://oldpcgaming.net/wp-content/gallery/imperium-galactica-2/7.jpg)
That already will need a lot of time to build aswell as taking time to get to the Destination you want to go to. You should be able to drop an asteroid onto a planet to desolate that area, then use that area as your beachhead for the rest of the battle.īut how do you intent to do that? send in single Units or a small army with? build a Invasion Asteroid? I don't really see the point of dropping an asteroid onto a planet if both players started off on that planet. The whole game makes me think of interplanetary battles. But it would allow smaller scale wars on a galactic scale. Server load wise, it would be have to be a different mode from the galactic war, which is capable of supporting 40 players at once (you couldn't have 40 players capable of saving the game). If each person starts alone on their own planet, and there are significantly good mechanics and units for planetary invasion, there is no reason why this couldn't be a thing.
![imperium galactica 2 cant attack imperium galactica 2 cant attack](https://manualmachine.com/html/eb/ebb1/ebb1bd4278598587bf66b36bb9e5e6492d4088596c2ea63f21e216bc9f56f65d/img-0000-0.175326.png)
![imperium galactica 2 cant attack imperium galactica 2 cant attack](https://m.media-amazon.com/images/I/51732ARNVHL._SX425_.jpg)
Plus, if a player leaves, the games AI will take over for them (this is also what SOASE does, but the AI there is really quite bad) it gives you the ability to save multiplayer games and pick up from the save game. just play whenever you want.Ĭlick to expand.How does Anno 2070 do a continuous game which may last several 24 hour periods? The type of random system generated is determined by the number of people and factions having responded to the shockwave call. as much in terms of ranking as in terms of player numbers. having to be responsible about resources means a faction can't spare more coms than are necescessary. When a player starts to gate into a planet, it sends a shockwave throughout space that is detected by the other factions. what if (considereing when you disconect your commander dies and when it dies so does all its units) there was no advantage drawn from ocupying empty planets? (resources transferable from planet to plant but not from system to system) so you'd only gain points from defeating an adversary faction's com because your faction's primary directive is to irradicate all insubordinate coms not posses the galaxy, your faction already posesses all the resource it could ever need in it's home nebulae, enough ressources to be able to produce coms! and basically it's be a matchmaking system.